Engagement and Impact: Design Thinking and the Arts

Engagement and Impact: Design Thinking and the Arts

Engagement and Impact: Design Thinking and the Arts

That computer mouse that fits so nicely in your hand, the way your iPhone reacts to your creative way of spelling, the “so simple why didn’t I think of that?” processes you encounter every day — these are the result of design thinking, a sequential process embraced by innovative companies and entrepreneurs. Design thinking, or human-centered design, is an empowering way to solve problems and design products and solutions by starting with discovery, moving on to ideation and rapid prototyping, then testing, and finally execution.

How can this high-level, innovative style of problem solving work in a classroom or after-school program? Quite well, actually. The West Michigan Center for Arts + Technology (WMCAT) engages urban high school students in a best-practice after-school program that is grounded in design thinking. I’ll share our journey so that you can find ways to enhance your own learning environment through design thinking.

6 Steps to http://domyhomework.pro a Student-Created Mobile App
WMCAT teen students are working in teams to explore and tackle a pressing community issue using arts and technology as a basis for inquiry, critical thinking and practical application. Each team has 12 students, is guided by a professional teaching artist, and meets two days a week for the entire school year. Here’s the story of how one of these teams is using the design thinking process.

Our Interactive design team went all out with new technology to address how teens can better engage with their city’s downtown core. They partnered with Downtown Grand Rapids Inc. (DGRI) and local software development firm Mutually Human to create a mobile app.

Step 1: Discover
Our teens toured downtown Grand Rapids with staff from DGRI, visited the offices of Mutually Human, interviewed teens about their perceptions of downtown, and researched other apps on the market.

Step 2: Ideate
Through intense brainstorming, the teens began to coalesce around two themes: zombies and spies!

Step 3: Experiment
The teens began prototyping by creating storyboards for their app. The basic premise was that users would follow a sequential adventure through which visiting key locations downtown would advance the action. Their storyboard was presented to DGRI.

Step 4: Create
All details of the app were developed, including color schemes, transitions, flow of screens, graphics and writing.

Step 5: Refine
The final storyboard and prototype will be presented to DGRI and at a public art exhibit to gain feedback. Feedback is used to refine the project and fine-tune details.

Step 6: Share
This summer, Mutually Human staff will help complete the back-end work on the app so that it can be available on mobile device platforms.

Why design thinking? WMCAT wanted to increase retention and high school graduation rates for our students. We learned through research and evaluation that we could have a greater impact by increasing engagement with a smaller group of students, rather than increasing the number of students coming through our doors. We also wanted to empower students to raise their voices and effect social change. After all, WMCAT is their space to find their voice and change the world in which they live.

Human-Centered Design
Design thinking and project-based learning surfaced as an essential model in innovative school redesign that improves students’ attitudes toward learning. One of the stars in project-based learning was High Tech High (HTH) in San Diego. The WMCAT Teen Arts team traveled to HTH to complete a residency with their staff on the merits, metrics and ins-and-outs of project-based learning. Back in Grand Rapids, we also selected a team to complete a course in Human-Centered Design for Social Innovation from IDEO and Acumen. And then, last summer I was lucky enough to study at the famed d.school at Stanford, where I began to learn just how we could transform our program for teens.

After piloting design thinking as our pedagogy this past school year, we have learned a few things:

The best projects are student-driven and student-led. The more we engaged our teens in choosing their issues, selecting their partners and driving the conversation, the stronger the projects were.
Give students plenty of opportunities to complete mini design challenges along the way. This helped us teach art and tech skills, kept ideas fresh and retained student interest.
Keep giving staff the opportunity to learn and practice design thinking. This spring, our entire team is completing a Mixtape course designed by the d.school at Stanford and refreshing our skills through the IDEO and Acumen course again.
There are great resources out there. To learn more about our design teams and our plans for fall 2014 visit our website. And in the comments section below, please share how you use design thinking in the classroom or in after-school programs.

Engagement plus Impact: Style and design Thinking as well as Arts

That computer mouse that fits which means that nicely on your hand, the path your iphone 3gs reacts for a creative method of spelling, typically the “so uncomplicated why do not I think of the? ” procedures you encounter every day — these are the result of design contemplating, a sequential process accepted by inventive companies and even entrepreneurs. Style thinking, or simply human-centered design and style, is an strengthening way to clear up problems together with design components by beginning with discovery, shifting to ideation and immediate prototyping, after that testing, last of all execution.

How do this high-level, innovative model of problem solving perform in a classroom or after-school program? Well, actually. Typically the West The state of michigan Center pertaining to Arts and up. Technology (WMCAT) engages in-town high school students in the best-practice after-school program that is definitely grounded on design thinking. I’ll reveal our trip so that you can discover ways to raise your own understanding environment thru design contemplating.

6 Techniques to a Student-Created Mobile Application
WMCAT teen trainees are working throughout teams to learn and undertake the repair of a urgent community problem using activite and technological know-how as a basis for inquiry, critical pondering and request. Each group has 16 students, is usually guided by someone that installs systems professionally teaching artist, and encounters two days every week for the entire the school year. Let me provide the story showing how one of these clubs is using the design and style thinking method.

Our Fun design group went all out with new-technology to address the way teens will better engage their city’s downtown major. They partnered with The downtown area Grand Rapids Inc. (DGRI) and local program development company Mutually Human to create a cell app.

1: Discover
Our teens toured the downtown area Grand Rapids with personnel from DGRI, visited the actual offices of Mutually Human, interviewed young people about their perceptions of downtown, and investigated other blog on the market.

Step: Ideate
Through intensive brainstorming, the teens begun to coalesce approximately two subjects: zombies and even spies!

3: Experiment
The adolescence began prototyping by developing storyboards because of their app. The fundamental premise was basically that consumers would follow sequential experience through which eating out in key areas downtown would advance typically the action. Their valuable storyboard has been presented in order to DGRI.

Step 4: Create
All details of the app were engineered, including color schemes, transitions, flow of watches, graphics along with writing.

Step 5: Refine
The final storyboard and principe will be displayed to DGRI and at a good public artwork exhibit to achieve feedback. Opinions is used to be able to refine the project in addition to fine-tune aspects.

Step 6: Write about
Come early july, Mutually Human being staff helps complete the particular back-end operate on the practical application so that it will be available on cell device operating systems.

Why structure thinking? WMCAT wanted to boost retention plus high school commencement rates for our students. Most of us learned by research plus evaluation that many of us could have any impact through increasing bridal with a more compact group of scholars, rather than improving the number of young people coming by means of our panels. We in addition wanted to empower students to get their sounds and result social change. After all, WMCAT is their valuable space to uncover their style and replace the world whereby they stay.

Human-Centered Style
Design and style thinking and even project-based mastering surfaced for essential version in ground breaking school renovation that improves students’ perceptions toward mastering. One of the super stars in project-based learning was basically High Tech Increased (HTH) for San Diego. The main WMCAT Young Arts staff traveled to HTH to complete the residency by their staff to the merits, metrics and ins-and-outs of project-based learning. Back in Grand Rapids, we furthermore selected some sort of team to achieve a course in Human-Centered The style of Social Creativity from IDEO and Flair. And then, previous summer When i was lucky enough to review at the credited d. institution at Stanford, where I actually began to master just how we were actually able to transform each of our program regarding teens.

Right after piloting style thinking seeing that our pedagogy this past classes year, we are learned a few things:

The perfect projects will be student-driven and also student-led. The greater we interested our teenagers in picking their problems, selecting their partners plus driving the particular conversation, the very stronger the actual projects have been.
Deliver students a good amount of opportunities to accomplish mini design challenges throughout the game. This helped us instruct art as well as tech abilities, kept strategies fresh and retained college interest.
Keep supplying staff a chance to learn and practice model thinking. The spring, each of our entire party is doing a Mixtape course designed by the g. school at Stanford plus refreshing the skills throughout the IDEO as well as Acumen lessons again.
There are superb resources in existence. To learn more about some of our design squads and your plans regarding fall 2014 visit our website. And in the section beneath, please promote how you usage design contemplating in the classroom or even in after-school programs.

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